The issue of Jaguar (microarchitecture) is a topic of great relevance today. More and more people are interested in learning more about Jaguar (microarchitecture) and how it affects their daily lives. In this article, we will thoroughly explore everything related to Jaguar (microarchitecture), from its origins to its impact on today's society. We will analyze different perspectives and opinions of experts in the field of Jaguar (microarchitecture), with the aim of providing a complete and objective vision on this topic. In addition, we will also examine the latest trends and news related to Jaguar (microarchitecture), so that the reader is aware of the most up-to-date information. Read on to find out everything you need to know about Jaguar (microarchitecture)!
General information | |
---|---|
Launched | Mid-2013 |
Discontinued | present |
Common manufacturer(s) | |
Cache | |
L1 cache | 64 KB per core |
L2 cache | 1 MB to 2 MB shared |
Architecture and classification | |
Technology node | 28 nm |
Instruction set | AMD64 (x86-64) |
Physical specifications | |
Socket(s) |
|
Products, models, variants | |
Core name(s) |
|
History | |
Predecessor(s) | Bobcat - Family 14h |
Successor(s) | Puma - Family 16h (2nd-gen) CPU of Xbox One X |
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.
The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.
Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config | Clock (MHz) | GFLOPS | Pixel fillrate (GP/s) | Texture fillrate (GT/s) | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs) CEC Optional IR sensor |
Durango (Xbox One) |
363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MiB | ESRAM | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 32 MiB | ESRAM | 219 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||||
8 GiB | DDR3 256-bit |
68 | |||||||||||||||||||
Liverpool? (PS4 Slim) |
Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) |
Nov 2016 | 325 | 2.13 | GCN 4 Polaris |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16 checkerboard rendering |
8 GiB |
GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GiB | DDR3 | ? | |||||||||||||||||||
Scorpio (Xbox One X) |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GiB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port |
SoCs using Socket AM1:
Model | CPU | GPU | TDP
(W) |
DDR3
Memory Speed |
Socket | ||||
---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
L2
Cache (MB) |
Model | Cores (unified shaders : texture mapping units : render output units) |
Freq.
(MHz) | ||||
Athlon 5370 | 4 | 2.2 | 2 | Radeon R3 | 128:8:4 | 600 | 25 | 1600 | AM1 |
Athlon 5350 | 2.05 | ||||||||
Athlon 5150 | 1.6 | ||||||||
Sempron 3850 | 1.3 | 450 | |||||||
Sempron 2650 | 2 | 1.45 | 1 | 400 | 1333 |
Target segment |
Model | CPU | GPU | TDP
(W) |
DDR3
Memory |
Turbo | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo
(GHz) |
L2
Cache (MB) |
Model | Config. | Freq.
(MHz) |
Turbo
(MHz) | |||||
Notebooks /Mini-PCs |
A6-5200 | 4 | 2.0 | — | 2 | HD 8400 | 128:8:4 | 600 | — | 25 | (L)1600 | No |
A4-5100 | 1.55 | HD 8330 | 500 | 15 | ||||||||
A4-5000 | 1.50 | |||||||||||
Notebooks | E2-3000 | 2 | 1.65 | 1 | HD 8280 | 450 | ||||||
E1-2500 | 1.4 | HD 8240 | 400 | (L)1333 | ||||||||
E1-2100 | 1.0 | HD 8210 | 300 | 9 | ||||||||
Tablets | A6-1450 | 4 | 1.4 | 2 | HD 8250 | 400 | 8 | (L)1066 | Yes | |||
A4-1350 | — | HD 8210 | — | 1066 | No | |||||||
A4-1250 | 2 | 1 | (L)1333 | |||||||||
A4-1200 | HD 8180 | 225 | 3.9 | (L)1066 |
Model | Step. | CPU | Memory support |
TDP
(W) |
Released | Part number | Release
price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo | L2
Cache (MB) |
Multi | Vcore | |||||||
X1150 | B0 | 4 | 2.0 | — | 2 | DDR3 | 17 | May 2013 | OX1150IPJ44HM | $64 |
Model | Step. | CPU | GPU | DDR3
Memory |
TDP
(W) |
Released | Part number | Release
price (USD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
Turbo
(GHz) |
L2 Cache
(MB) |
Multi | Vcore | Model | Config | Freq.
(MHz) |
Turbo | |||||||
X2150 | B0 | 4 | 1.9 | — | 2 | HD 8400 | 800 | — | 22 | May 2013 | OX2150IAJ44HM | $99 | ||||
X2170 | 4 | 2.4 | — | — | 25 | September 2016 | OX2170IXJ44JB |
Model | CPU | GPU | TDP
(W) |
DDR3
ECC Memory Speed | ||||
---|---|---|---|---|---|---|---|---|
Cores | Freq.
(GHz) |
L2
Cache (MB) |
Model | Config. | Freq.
(MHz) | |||
GX-420CA | 4 | 2.0 | 2 | HD 8400E | 128:8:4[citation needed] | 600 | 25 | 1600 |
GX-416RA | 1.6 | — | 15 | |||||
GX-415GA | 1.5 | HD 8330E | 128:8:4[citation needed] | 500 | ||||
GX-412TC | 1.0 | — | 6 | 1333 | ||||
GX-411GA | 1.1 | HD 8210E | 128:8:4[citation needed] | 300 | 15 | 1600 | ||
GX-217GA | 2 | 1.65 | 1 | HD 8280E | 450 | |||
GX-210HA | 1.0 | HD 8210E | 300 | 9 | 1333 | |||
GX-210JA | HD 8180E | 225 | 6 | 1066 |
In 2017, a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One. The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.
The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.